Virtual Reality is here to stay, and that’s it.
Therefore, if you were thinking about buying VR glasses, it might not hurt to take a look at this selection with the glasses that are moving in the market, as it is a list that I update every time a new device comes into play.
But first, let’s clarify some important concepts.
Compatibility of games on PC
PC Virtual Reality glasses are the heavyweights of the Virtual Reality industry. At the beginning there was a big battle disputed by Oculus Rift and HTC Vive to which Microsoft signed up, which has deployed its own line called Windows Mixed Reality, creating an open standard for different third-party companies to manufacture compatible devices.
It should be clarified that each game has a compatibility with one of the 3 Virtual Reality systems (Oculus Rift, HTC Vive or Windows Mixed Reality) or with all three.
How to know which game is compatible with each system? Well, by taking a look at the online Virtual Reality game stores that I am going to list below:
- Steam: The largest online video game store in the industry, with compatible games for all 3 VR platforms. In their VR listing you will be able to see below the title of each game which VR device it is compatible with.
- Oculus Home: Official and exclusive Oculus store, but the games can also be played with the HTC Vive and Windows Mixed Reality through Revive software. Here is a list of the games that are currently being tested with Revive software
- Windows Store: Windows Mixed Reality closed ecosystem, neither Oculus Rift nor HTC Vive has access to this software. Not to worry, because the big titles are on the other two stores.
What is IPD?
The IPD is the distance between the center of our pupils expressed in millimeters.
Having this value well adjusted in VR glasses helps us to perceive a clear and sharp image.
Most Virtual Reality devices have a fixed IPD of around 63mm, which is closer to the average value, although there are some that offer an adjustable IPD.
The best Virtual Reality glasses
Next we are going to review the best VR devices for video games that are currently on the market, from all available platforms, both for consoles, PC, mobile or standalone VR goggles
OCULUS RIFT S
Field of view: 110º
IPD: Adjustable [58-72mm]
Motion Capture: Integrated
The tracking of this model does not need any additional device to record our movements, the glasses and controllers themselves do it by themselves.
In terms of ergonomics, the weight has been reduced which makes them more comfortable to use, the grip diameter regulator has also been renewed, as well as the upper Velcro to mold the device.
On the screen of the glasses, the brightness has been improved, the colors are more vivid and the screen-door effect has been reduced. The controls (Oculus Touch) have also been renewed.
Another interesting aspect is that the glasses incorporate two cameras in the front area through which we can see what we have in front of us (in the real world) without removing the glasses.
Finally, this time the glasses include a 3.5mm minijack jack to be able to connect our own headphones, one of the pending subjects that the previous model had.
If you want to dig a little deeper you can read our review of the Oculus Rift S.See price
- Improved ergonomics compared to the previous version
- Viewing the room through the front cameras
- No need for tracking devices
- If you already own the previous model, Oculus Rift S may not offer enough advantages to justify a new purchase
The Oculus Rift S is a tw ist on the formula they have been developing, without being a great revolution, it is clear that this is a product with more advanced features than its predecessor.
Pimax Vision 8K X
IPD: Adjustable [55-75mm]
Motion Capture: External sensors
For some reason, the Pimax Vision 8K X hasn’t gotten much buzz in the gaming media, but we have in front of us no more and no less than the first VR glasses with 8K resolution.
We are really talking about a native 4K resolution for each eye, with the Dual Engine Mode that is responsible for rendering each image separately to offer a graphic quality as never seen before in VR. This mode is optional, in case we prefer a higher framerate instead of so much resolution.
Speaking of framerate, by default it runs at 75Hz, but we also have a turbo mode at 110Hz.
Another premium feature of this device is the viewing angle, while we are used to angles of 110º at most, here we have 200º to increase the feeling of immersion and see what we have around us at a glance.
As for motion capture, it uses SteamVR sensors.
Finally say that they are comfortable glasses, with a padding optimized to fit the face as smoothly as possible and the brand itself stresses that the materials with which these Pimax Vision 8K X are built are designed to last over time, so they are more than robust and convey a high quality.
And you may wonder, where is the downside of these glasses? Well, in the little official documentation about the games supported by the platform, here i leave you a list with the games that have already been tested and are known to work.See price
- 8K resolution
- 200° field of view
- Dual motor mode
- Little official videogame documentation
- Requires external sensors for motion capture
Oculus Quest 2
183 2 x 1920 px per eye IPD: Adjustable [58-68mm]
Motion Capture: Integrated
As for the screen, we find a Fast Switching LCD technology, with a Resolution of 1832 x 1920 px per eye and a refresh rate of 72Hz, which makes them one of the most competitive glasses in the VR market. As for storage we can choose between 2 models of 64 GB or 256 GB.
Comfort is one of the key points of this device, as we dispense with cables, thus eliminating one of the barriers to entry for the Virtual Reality experience, in which as many of you already know, the assembly and disassembly of the device for a gaming session becomes quite heavy with so much cable and tracking device around the room.
These visors have included a spatial audio system integrated into the helmet, which makes that depending on where we orient ourselves the sound will sound in one way or another. The only problem is that this technology has forced, according to the creators, to dispense with the possibility of connecting our own headphones either by mini-jack input or Bluetooth.
The Touch Controllers have been renewed, with a slightly smaller size than their predecessors and with the ring that acts as a sensor at the top, but keeping the same buttons in the same area and powered by one AA battery per controller.
As for the tracking system (or tracking of our movements), it is carried out through internal sensors of the Touch Controller, so no extra device is needed to collect them. No input lag or desynchronization is observed between the controller’s movements and what we see on the screen.
Finally, something we will be asking ourselves is; what will we be able to play with this viewer? Well, we can access the official Quest list to find out which titles are officially supported by the platform, a list that is growing as developers adapt to this new experience.
If you want to know more, in The Command Guide we have made a more detailed analysis of the Oculus Quest 2.
- Standalone viewer, no need to connect it to a PC or console
- High quality screen
- Great ease of use, no cables
- Smaller game catalog (for the moment)
- Difficult to compete in power against a PC
As its name suggests, the Oculus Quest 2 is the bet for Virtual Reality, the second generation of autonomous viewers, in short, what we were expecting from this industry.
These VR glasses come from the hand of the creators of Half-LifeThe VR goggles, whose performance puts it at the top of the range of virtual reality goggles on the market.
Unlike the AMOLED panels of other competitors, the Valve Index glasses feature an LCD panel with full RGB subpixels: while the image quality is not excellent and there may be the occasional black pixel, the subpixel technology manages to avoid the annoying screen-door effect.
In terms of resolution, the 1440 x 1600 pixels per eye are more than sufficient, with a refresh rate of 120 Hz, and even up to 144 Hz (in experimental mode). The field of view, meanwhile, is extended to 130 degrees, exceeding both the average of its HTC counterpart and the average of its competitors.
Ergonomics is one of the strengths of Valve Index: the interpupillary distance will not be a problem in this case, since it has slider control to adapt the IPD; in addition, the helmet has straps behind and above the head, for a perfect fit.
Regarding the audio system, it is surprising to find speakers that do not touch the ears, but are placed at a small distance: in this way, the user will not lose contact with the auditory sensations of the real world.
The hand controllers (called “Knuckles“) remain attached, making it possible to release them and perform hand and finger movements, which are also captured by the controllers (including the movement of the thumbs), as well as the grip strength of the hand.See price
- Up to 144Hz refresh rate
- Resolution of 1440x1600px per eye
- Adjustable IPD
- Glasses do not have integrated sensor
Possibly the Valve index are the best VR glasses currently available, as long as their more than 1000 euros price does not pose a problem for the buyer.
Playstation VR – PSVR
olution: 1920x1080px IPD: Adjustable [55-71mm] IPD: Adjustable [55-71mm]
Field of View: 100º
Motion capture: Camera
The kit includes the Virtual Reality Glasses and the official Playstation camera. The technology used to track our movements is through the camera. For the audio input it has a 3.5 mm minijack connector where we can connect our own headphones.
The display of the glasses works with OLED technology, has a resolution of 1920x1080px with a field of view of 100 degrees and a refresh rate of 120 Hz, 90 Hz data from the official specifications, variation of frames that will depend on each game or application.
We can use this device by accompanying it with some compatible gamepads, such as the Dualshock 4 or any controller with the official license or we can also use the Playstation VR Move, controllers that come from the old PS3 but that comes like a glove to this VR system.
- Comfortable design
- Unique option in video game consoles
- Lower resolution than PC rivals
- Price a bit high for its specifications
PS VR is a fantastic system that has a lot of exclusive content for belonging to Playstation. It is the only game console as of today with support for Virtual Reality which makes it a recommended purchase if you are a PS4 user.
Motion capture: Joy-Cons
Nintendo LABO is a series of kits called Toy-con, which are gradually updated and are composed of reinforced cardboard templates and a Nintendo Switch game that has 2 stages; the first, which teaches you step by step how to assemble the template and the second is a game to use the device you just assembled.
These Toy-cons KITS will really surprise us by turning a piece of cardboard into a piano, a motorcycle, a remote controlled animal or we can even get into the skin of a giant robot.
Today we can find the Assorted Kit, the Robot Kit, the Vehicle Kit and the VR Kit, each of them would give us to make an individual analysis.
We must emphasize that the Nintendo LABO experience starts from minute 1, because the construction process is a pastime in itself, where we will be amazed by the ingenuity of the creators of LABO while the cardboard pieces are taking shape by joining with each other.
Finally it must be said that this is really a product focused on families, for a child to assemble the KITS accompanied by an adult, but it will not fail to surprise anyone regardless of age.
- It will leave us with our mouths open
- Great motion capture by the Joy-Con
- Once the cartons are assembled and the mini-games are known, the initial magic is lost a little bit
HAMSWAN – VR FOR MOBILE
Display: 4 to 6 inches
The fabric design of these glasses makes it very comfortable and we have two variants of the model, one without audio and one with integrated headphones to enjoy a more immersive experience. The screen has a visual angle of between 100 and 120 degrees.
The lenses have an individually adjustable focus for each eye, plus it also has a thumb wheel to move the phone to keep the screen well centered.
To enjoy a good experience of video games, you would have to combine this purchase with a gamepad compatible with the mobile you are going to use. There are some glasses that include an interaction button on the support itself but under my point of view it is an uncomfortable way to play.
- Lightweight glasses
- Works with Android and iOx
- No alignment guides
The Hamswan 3D is definitely one of the best virtual reality glasses for cell phonesFor its simplicity, design and comfortable materials, a recommended purchase.
Display: 4 to 6 inches
This mobile VR accessory is a pair of glasses made mainly of hard cardboard that hold the mobile by means of suction cups with a Velcro fastening system, and pads on the nose and forehead area to make it a comfortable kit.
The lenses are 37mm in diameter and have a focal length of 45mm, specs taken from Google’s official design.
The kit also includes a strap to adjust it to our head and assembly instructions. What it does not include is an audio system or gamepad, accessories that must be purchased separately.
- Compatible with iOs and Android
- Ease of assembly
- Not very comfortable
- They lose immersion capacity
The Google Cardboard is a standard that presents the Virtual Reality Glasses almost like a toy, which gives it a childish touch that suits it wonderfully, since entering Virtual Reality a short time ago for us was pure imagination.
Última actualización el 2021-06-13 / Enlaces de afiliados / Imágenes de la API para Afiliados